The animation is done by using the jptCurveInfo
plugin to calculate the world position on the curve given a length
along the curve, then writing a per particle expression to set the particle
position and radius. The size of the particle along the curve is
controlled by an anim curve.
By changing the expression slightly, it is possible to change the behavior so the particles are evenly distributed along the curve. Get the Maya ASCII file to see how this is done. To do your own scene:
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Send questions/comments to jliao@aw.sgi.com
Updated 8/11/98