Modelling Galaxy Collisions in Maya - Animations

At first the dust component was modelled using the glow and shader components in the renderer. This is a 2d postprocess and suffered from considerable flickering as the particles were drawn at different brightness levels. Later animations were done by creating a separate 'dust' component which is rendered as a 3d cloud object. This behaves better physically, and the images do not flicker at all. However the effect does not look so good, since the cloud edges are too clearly defined.

Newer animation

This is a more recent animation which overcomes the flickering problem by rendering the dust component as separate 3d cloud objects. Each galaxy has 2000 stars.

Older animations

These are older animations using the 2d postprocess to render the dust, which looks better than the 3d cloud object for still images, but flickers considerably in animations.

2000 frames computed, every 10th frame displayed. The galaxy that was initially stationary can be seen to start moving to the left towards the end due to the attraction of the other galaxy.

2000 frames computed, every 5th frame displayed. Same scene as above but this animation has a moving camera. This is a little confusing since it is hard to distinguish the apparent motion due to the camera movement from the actual motion of the stars in the galaxies.